Northern Lights

Focused

I have years of self-studying and online-studying experience, which gradually trained me not to be distracted easily. Besides, I believe 'Focus' comes from knowing what to prioritize. I do that quite well in my daily life.

Meticulous

To ensure my code is as efficient and as bug-free as possible, I try to think about all possible outcomes of my implementations and make sure to continuously test them.

Love to learn

Not only I love to learn, but also I value what I have learned in the past. In this way, I don't make the same mistake I have done previously.

Cooperative

To reach the goal as a team, I learned how to control my tempo and I know that breathing together with my team members is the key point.

reliable

If those who know me would describe me in one word, it would be 'reliable'. During my time in the army, I served as a leader for over 100 subordinates who relied on me and as a result, we could complete our training sessions successfully.

 
Northern Lights

Futuregames Projects

"A narrative-driven, environmental puzzle game"

My contributions:

  • UI Implementation

  • Interaction System

  • Character Movement

  • First Person Camera

Engine
Unity
Length
7 weeks
Team size
10

"A short yet challenging little puzzle-platformer"

My contributions:

  • Bubble behaviors

    • Encapsulation​

    • Levitation

    • Pooling System

Engine
Unity
Length
2 weeks
Team size
5

"Build your soapbox car and race against your friends"

My contributions:

  • Vehicle Movement

  • Vehicle Hover Mechanism

  • Character Interaction

Engine
UE4
Length
4 weeks
Team size
13

"Manipulate gravity and solve puzzles"

My contributions:

  • Outline Implementation

  • Interaction System

  • Gravity Swap System

  • Checkpoint System

Engine
Unity
Length
4 weeks
Team size
9
 
 
Northern Lights

Contact Me

Northern Lights

Solo Projects

"Meet your Steam friends and have fun!"

Highlights:

  • Online Subsystem Steam

  • Lobby, Death Match

  • Weapon Swap, Drop, Pickup

  • Grenade Path Prediction

  • 90% C++

Released Projects

Highlights:

"Practice Clay Pigeon Shooting Wherever you are"

  • Realistic Simulator

  • Based on Real Clay Shooting Physics

I created most systems and had the main programming responsibility.
If you have questions about the product, feel free to contact me!
Reference:
 Stephan Eskilander

Product Link: Click Here