Northern Lights

Focused

I have years of self-studying and online-studying experience, which gradually trained me not to be distracted easily. Besides, I believe 'Focus' comes from knowing what to prioritize. I do that quite well in my daily life.

Meticulous

To ensure my code is as efficient and as bug-free as possible, I try to think about all possible outcomes of my implementations and make sure to continuously test them.

Love to learn

Not only I love to learn, but also I value what I have learned in the past. In this way, I don't make the same mistake I have done previously.

Cooperative

To reach the goal as a team, I learned how to control my tempo and I know that breathing together with my team members is the key point.

reliable

If those who know me would describe me in one word, it would be 'reliable'. During my time in the army, I served as a leader for over 100 subordinates who relied on me and as a result, we could complete our training sessions successfully.

More about me

 
Northern Lights

Team Projects

"A narrative-driven, environmental puzzle game"

My contributions:

  • UI Implementation

  • Interaction System

  • Character Movement

  • First Person Camera

"A short yet challenging little puzzle-platformer"

My contributions:

  • Bubble behaviors

    • Encapsulation​

    • Levitation

    • Pooling System

"Build your soapbox car and race against your friends"

My contributions:

  • Vehicle Movement

  • Vehicle Hover Mechanism

  • Character Interaction

"Manipulate gravity and solve puzzles"

My contributions:

  • Outline Implementation

  • Interaction System

  • Gravity Swap System

  • Checkpoint System

Junkhill Drifters

13

Engine

Length

Team size

4 weeks
Unreal Engine

Platypop

5

Engine

Length

Team size

2 weeks
Unity

Bad Hare Day

9

Engine

Length

Team size

4 weeks
Unreal Engine

Safety Protocol

10

Engine

Length

Team size

7 weeks
Unity
 
 
Northern Lights

Contact Me

Northern Lights

Solo Projects

"Meet your steam friends and have fun driving!"

Highlights:

  • Online Subsystem Steam

  • Replication Lag Handle

  • Vehicle Physics

#Network    #Physics

Vehicle Race

©2020 by Gwangyeong Yun(윤광영)