

My Contributions
my first
ue4 project!
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Vehicle Hover Mechanism.
How is it implemeted?
A vehicle actor has a hover component per its wheel and each component shoots a ray downwards to get the right height of each wheel.
What to improve?
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The vehicle has a suspension function but its wheels are visually static. It would be better to make the wheels dynamic. (Could use 'Physics Constraint' component or simulate it through script using the ray's hit distance.)
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Scripts could be more readable if I did better-structured structs.
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