

My Contributions
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UI Implementation on render texture.
How is it implemeted?
Every time a player clicks on the console's screen(bottom gif), the player's camera casts a ray to the screen then the UI-camera(top gif) casts another ray using the player camera's ray hit texture coordinate.
What to improve?
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Since the ray is casted only on mouse click, buttons' hover effect is not supported. I could use a timer/coroutine to implement a hover effect.
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Scripts could be more readable if I did better-structured structs.

